2.40 nocheat.exe changes: - NoCheat message now has a longer delay when joining a server to fix false code checks. - "cl_run" and "freelook" default to on. - fixed a bug in the nocheat menu where an invalid NoCheat cvar value crashed NoCheat. - fixed a bug where the sound system caused a crash. - added %cvars. %cvars are expanded inside of quotes unlike $variables which aren't. - $cvars now do not need spaces before or after them. Ex. before you had to do [ $loc_here ], now you can do [$loc_here]. - cl_highlight code fixes. - cl_drawchathud can now be set to 2 for teamchat only. - Extra map checksums to prevent a new variant of an old exploit. - Edit console input like in notepad. - added cl_drawtime to the nocheat menu. - Auto-update runs in the background and will only auto-update ref_ncgl.dll and nocheat.dll. No more update delays. - on nocheat load, no demo starts playing and the console starts down. - cl_maxpackets added to allow high FPS with low upload to the server. - added "event" command to automate recording demos, stopping demos and taking screenshots. - added "date", "time" and "mapname" cvars. Added for events. 2.40 ref_ncgl changes: - ncgl has better dynamic light fall-off. - added gl_ignore_arb_multitexture (shamelessly stolen from q2ace code) - Added water caustics (thanks to evilpope). This requires the optional pak to be downloaded. * gl_caustics (default: 0) enables or disables the effect on the map. * gl_caustics_model (default: 0) enables the effect on models * gl_caustics_name (default: "pics/caustics") specifies what texture to use. - Added detail textures (thanks to evilpope). This requires the optional pak to be downloaded. * gl_detail (detault: 0) enables or disables the effect on the map. * gl_detail_name (default: "pics/detail") specifies what texture to use. * gl_detail_scale (default: 2) specifies how much to repeat the texture over the map. * gl_detail_model (default: 0) enables or disables the effect on models. - Removed "R_DrawAliasModel %s: no such oldframe %d" message flood. - Added "r_wave" (default: 0) specifies the intensity of water waves. - Shadows now closer to the ground and uses the stencil buffer. - screenshot/screenshotjpeg now can take parameters for the filename. Added for events. 2.40 nocheat.dll changes: - grenades and rocket models now checked for being spiked - all new codes. Every user has many codes and not just one anymore. - lots of security improvements. 2.34 changes: - (hopefully) fixed the nocheat.dll not loading bug for everyone - Added a nocheat menu in the options menu - Maybe fixed a bug where nc_say didn't work or you didn't reply to !nocheatsay - changed cl_hightlight (default: 2). * 2 = only highlight non-chat * 1 = highlight everything (like in 2.32) * 0 = disabled - removed the Code\\ failure "explanation" message - fixed cl_highlight affecting console logging in ref_ncgl: - jpeg support for anything like 2.33's tga support (from q2ice) - more tga image formats supported (from q2ice also) - gl_coloredlightmaps now takes any value between 0 and 1. 0.5 would be 50/50. - made celshading less obvious and fade out better - fixed player setup bug and screen resize problem. 2.33 changes: - Completely recoded auto-updating * NoCheat.exe can now also be automatically updated (requires game restart) * Updates shouldn't cause dial-up box to come up if disconnected. - Added cl_railtrail_color (value 0-5) - Added cl_highlight (default on). Will highlight people's names in console - Fixed nc_help's opengl vendor/renderer data - Removed cvar "fixedtime" - Fixed loc overflow bug when dealing with large distances - Lowered cl_maxfps's minimum to 5 from 15 - Fixed screenshots/demos/etc being saved to baseq2 instead of the mod folder - Added cvar_toggle and cvar_inc (from BeefQuake) - Removed gl_ztrick - Added celshading (gl_celshading) - Added hud/text scaling (gl_scale) - TGAs now can be loaded instead of any other image format (wals, pcxs, etc). This means you can now use TGAs for skins, console backgrouns, the font, etc. - Removed XP/Normal mouse acceleration messages - Added video mode 1280x1024 - nut.pcx checked for AQ2 - command "error" removed - gl_coloredlightmaps (default: 1) added. Setting to 0 results in greyscale lightmaps with a software render look. - AMD drivers support